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The Rotunda
Thursday, December 4, 2025

Battlefield 6: Back to the Basics

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Courtesy of Epic Games

On July 24, 2025, Battlefield 6 was officially revealed to the world, sparking excitement among fans worldwide. Given Electronic Arts’ reputation, many were speculating what the game would bring to the table. With Battlefield 6, Electronic Arts proved that they were listening to fans loud and clear. With the return of a campaign, classic multiplayer gameplay, and destruction like no other, they did precisely that.

Set in 2028, the campaign takes place in a time period where the world is on edge, with major countries leaving NATO, and the United States and its remaining allies teetering on the verge of collapse. For this game, you play as a group of marine raiders code-named Dagger 1-3. This team consists of Haz Carter who is the assault class leader and leader of Dagger 1-3, Cliff Lopez who is the support class, Dylan Murphy who is the group's engineer, and Simone “Gecko” Espina who is the recon class. They are going up against a paramilitary organization known as Pax Armada. 

The campaign features a wide variety of missions. From stopping an invasion in the streets of Brooklyn to storming the beaches of Gibraltar and raiding a palace in Cairo, the developers ensured that there is never a dull moment. 

A standout feature in the game is the system that allows you to control squad members, enabling you to perform tasks such as spotting enemies and deploying smoke bombs. There is always something for the squad to do. However, despite all of the positives about the game, the campaign's length is short, lasting only 4-5 hours. The relatively short length is not optimal for some individuals and is definitely a disappointment for those seeking more.

On the multiplayer side, Electronic Arts listened to the fans’ feedback, bringing back the fan-favorite class system. This system features assault, engineer, support, and recon – all with their unique skills and gear. Along with this, they brought back the fan-favorite map from Battlefield 3, Operation Firestorm. 

Large-scale modes like Conquest, Breakthrough, and Rush play exactly as you’d expect, focusing on capturing key objectives and defending them. Meanwhile, modes such as Team Deathmatch, Squad Deathmatch, King of the Hill and Domination provide alternative options for those who struggle in their large-scale counterparts. I like this because it gives the player variety and ensures that there's something for everyone when playing multiplayer.

The maps are well-designed and diverse, also maintaining a distinction of what the fanbase enjoys. Maps like Liberation Peak and Mirak Valley cater to the classic battlefield experience with tanks and jets, while maps such as New Sobek City and Siege of Cairo appeal to fans who enjoy a mix of close-quarters combat and vehicles. 

However, multiplayer does have some issues. If you plan on having a long play session, the player queue can take a while to load into the actual game. Additionally, there are some login issues. I have personally experienced the frustration of having to log in and out of the game just to play the campaign. 

Overall, the game is entertaining and enjoyable, providing fans with what they want and offering something for everyone. I give this game a solid 4 out of 5.